Behind the Scenes of Fallout, the Gaming World’s Most Unexpected Television Success

The post-apocalyptic TV series has come back to Prime Video, and it's fair to say that viewers were agreeably astonished by the excellence of its debut season. By portraying the atomic-age, nuclear-ravaged United States through the eyes of three distinct characters, it managed to capture different facets of the gamer's experience.

We followed vault-dweller Lucy, trying to uphold her morals and learning that the barren landscape made that exceptionally challenging; Brotherhood initiate Max, the militant faction new recruit, who begins to question his faction's authority and causes significant chaos in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has long since lost any moral compass out in the irradiated badlands.

Setting the Stage for Season Two

The show's first season ending unveiled crucial details about who helped cause the atomic conflict that trapped a society in underground vaults for centuries. It also posed several enigmas unresolved for the next installment – and, this time, expectations are significantly higher.

“We’ll take ‘pretty good’ – we should print that on merchandise,” quips Jonah Nolan.

“Starting the initial season, people were like, ‘Just don't mess it up’,” adds a key figure from the games. “We’re over the moon with the response to the show, so now people are bringing more excitement and different expectations.”

The Mojave Beckons for Season Two

The new season is taking place in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and personalities in the franchise, even if it was somewhat buggy at launch.

“It’s more of a sun-baked feel, a Southwestern essence, that’s so essential to that game,” explains Nolan. “That dusty, desolate Route 66 feeling of the game is so much rewarding to bring into the show.”

In the show's timeline, a long time has elapsed since the story of the New Vegas game by the time the characters arrive there. However, the creators indicate that it will honor the player’s journey.

The Importance of Physical Sets

The Fallout TV series is notable for its tangible quality – its production team prioritized authentic items and locations were constructed, reflecting the improvised nature of the settlements in the games.

“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all filmed against a green screen,” observes another of the showrunners. “The whole point of an adaptation, especially of a interactive medium, is to seem like it’s real.”

Actually, pretty much everything you see on-screen is real, even the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are portrayed by practical effects, and were reportedly pretty frightening up close.

Made by Fans, for Fans

The Fallout series works because it is developed by talented film-makers who are also longtime fans, in collaboration with the game developers behind the source material. This shared passion for the lore is apparent in the finished show.

The new batch of episodes is being released on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the initial release. This format will foster a new weekly discussion, something the showrunners themselves are excited to engage with.

“It has more depth, it’s bigger, it’s funnier, it has a lot of twists,” teases Howard. “I can't wait to seeing what people think.”

Kara Lopez
Kara Lopez

Futurist and tech journalist exploring emerging trends and their impact on humanity.